Thursday, February 9, 2012

Design Notes for Highway from Hell.

I didn't write an adventure, I have a central idea and have created, so far, five One Page Adventures, more or less connected.

While working on an unrelated zombie apocalypse game with a friend, we came across some footage of the Hurricane Rita evacuation traffic jam, possibly the worst traffic jam in American history.

My first though was :"Wow what a place to get jumped by a zombie horde."

Perfect. A cramped metal maze to kill zombies, loot cars, and set fires.

Wednesday, January 11, 2012

I don't like to blog about current games, but when the game is over why bother to post anything?

The Mini Six / SKETCH Zombie Apocalypse game is winding down, three of us are in it and Eric's D20 Resident Evil game and when the SKETCH game took a R/E turn we decided to finish the current mission then have Ric join the D20 game.

I'm still hoping to to something with Mini Six; I've found a lot of nostalgia, but not much love, for D6. The collapse is my own fault, I make a stupid rule - "a character can take combat at 6 only if they are active military or SWAT. I was hoping for a more Joe Average game - but everyone was suddenly part of a well trained SWAT team.

Co-Op games can be a real pain in the ass.

Friday, September 2, 2011

Corkboard.me


This is the corkbaord I started for my NaNo project Into the Woods.
http://corkboard.me/TEic4e2oS3

Monday, June 13, 2011

8 Page Worlds

So I'm back trying to motivate myself to finish D6 Arabia, maybe using Brent's 8 page worlds format.
http://engineofthwaak.blogspot.com/2011/05/criteria-for-8-page-worlds.html

Sunday, June 12, 2011

Pulp Arabia for D6

Been sifting through the free conversion stuff for Al-Qadim.

A) It has put me off 2nd ED for the second time

B) Guys, you are really over thinking the process

C) Jinn are not monsters.

I'm still confounded by a spell list and the nature of jinn NPCs.

An Al-Qadim Feel

Unfortunately for my mindset, what little gaming I've done this past year has been in egroups using retro-clones. Which is fine in and of itself, but every time I set down Pulp Arabia rules they have a Al-Qadim feel.

Wednesday, June 1, 2011

Reconsidering the Dervish

I discontinued the Dervish class/cliche because it was modeled, and played, on the CD&D mystic and 1st ed monk. I still have a bug up my butt about Al-Qadim, although my friend Ben is working on getting me to let go of the past.

Which is good, there is a lot to lift from Al-Qadim.

The Dervish cliche would be more ascetic Mind Over Matter - Force of Will, no spell casting like the monk/mystic, and thief skills would be taken as another cliche.

Skills in Cliche: Arcane Knowledge, Heightened Senses, Uncanny Intuition, Physical Feats. Weapons restricted to spear, staff, and sword.