I didn't write an adventure, I have a central idea and have created, so far, five One Page Adventures, more or less connected.
While working on an unrelated zombie apocalypse game with a friend, we came across some footage of the Hurricane Rita evacuation traffic jam, possibly the worst traffic jam in American history.
My first though was :"Wow what a place to get jumped by a zombie horde."
Perfect. A cramped metal maze to kill zombies, loot cars, and set fires.
Thursday, February 9, 2012
Wednesday, January 11, 2012
I don't like to blog about current games, but when the game is over why bother to post anything?
The Mini Six / SKETCH Zombie Apocalypse game is winding down, three of us are in it and Eric's D20 Resident Evil game and when the SKETCH game took a R/E turn we decided to finish the current mission then have Ric join the D20 game.
I'm still hoping to to something with Mini Six; I've found a lot of nostalgia, but not much love, for D6. The collapse is my own fault, I make a stupid rule - "a character can take combat at 6 only if they are active military or SWAT. I was hoping for a more Joe Average game - but everyone was suddenly part of a well trained SWAT team.
Co-Op games can be a real pain in the ass.
The Mini Six / SKETCH Zombie Apocalypse game is winding down, three of us are in it and Eric's D20 Resident Evil game and when the SKETCH game took a R/E turn we decided to finish the current mission then have Ric join the D20 game.
I'm still hoping to to something with Mini Six; I've found a lot of nostalgia, but not much love, for D6. The collapse is my own fault, I make a stupid rule - "a character can take combat at 6 only if they are active military or SWAT. I was hoping for a more Joe Average game - but everyone was suddenly part of a well trained SWAT team.
Co-Op games can be a real pain in the ass.
Friday, September 2, 2011
Corkboard.me
This is the corkbaord I started for my NaNo project Into the Woods.
http://corkboard.me/TEic4e2oS3
Monday, June 13, 2011
8 Page Worlds
So I'm back trying to motivate myself to finish D6 Arabia, maybe using Brent's 8 page worlds format.
http://engineofthwaak.blogspot.com/2011/05/criteria-for-8-page-worlds.html
http://engineofthwaak.blogspot.com/2011/05/criteria-for-8-page-worlds.html
Sunday, June 12, 2011
Pulp Arabia for D6
Been sifting through the free conversion stuff for Al-Qadim.
A) It has put me off 2nd ED for the second time
B) Guys, you are really over thinking the process
C) Jinn are not monsters.
I'm still confounded by a spell list and the nature of jinn NPCs.
A) It has put me off 2nd ED for the second time
B) Guys, you are really over thinking the process
C) Jinn are not monsters.
I'm still confounded by a spell list and the nature of jinn NPCs.
An Al-Qadim Feel
Unfortunately for my mindset, what little gaming I've done this past year has been in egroups using retro-clones. Which is fine in and of itself, but every time I set down Pulp Arabia rules they have a Al-Qadim feel.
Wednesday, June 1, 2011
Reconsidering the Dervish
I discontinued the Dervish class/cliche because it was modeled, and played, on the CD&D mystic and 1st ed monk. I still have a bug up my butt about Al-Qadim, although my friend Ben is working on getting me to let go of the past.
Which is good, there is a lot to lift from Al-Qadim.
The Dervish cliche would be more ascetic Mind Over Matter - Force of Will, no spell casting like the monk/mystic, and thief skills would be taken as another cliche.
Skills in Cliche: Arcane Knowledge, Heightened Senses, Uncanny Intuition, Physical Feats. Weapons restricted to spear, staff, and sword.
Which is good, there is a lot to lift from Al-Qadim.
The Dervish cliche would be more ascetic Mind Over Matter - Force of Will, no spell casting like the monk/mystic, and thief skills would be taken as another cliche.
Skills in Cliche: Arcane Knowledge, Heightened Senses, Uncanny Intuition, Physical Feats. Weapons restricted to spear, staff, and sword.
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