I'm thinking about advancement for SKETCH. The core rules don't has any, it is built for 'one off' games. That and the math won't take much tinkering,
'Or Lower'
6 --- 100%
5 --- 83%
4 --- 66%
3 --- 50%
2 --- 33%
1 --- 16%
In SKETCH Horror, 'advancement' is handled by Gifts, non-assumed gear, and Fate Points. which buy re-rolls or add to damage.
Highway from Hell uses a broader point system, I was thinking of advancing specific skills within an attribute.
Say, from Ana's attribute at 3
Hurting Stuff:
Hurting Stuff with Your Bare Hands
Stabbing, Slashing and Bludgeoning
Shooting Stuff
she takes 'Hurting Stuff with a Tire Iron' at 4. Any other combat skill is still 3.
Or I could Gift her with a +1 tire iron.
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