Sunday, April 1, 2012
Sufi Skill List.
I looted the Microlite D20 Psionic skills for Sufi skills.
http://blog.retroroleplaying.com/2012/02/microlite20-rpg-collection-2012-edition.html
I figure the character has to take an Unusual Background or Arcane Knowledge perk, then buy skills.
Astral Traveller - Enable yourself or another to join an astral caravan-enabled
trip.
Call to Mind - Gain +4 bonus to a Knowledge skill check.
Create Sound - Create the sound you desire.
Daze, Psionic - Humanoid creature of 4 HD or less loses next action.
Demoralize - Enemies become shaken.
Mind Sight - Gain low-light vision, +2 bonus to search for items and
notice secret doors.
Far Hand - Move small objects at a limited distance.
Know Direction and Location - You discover where you are and what direction you face.
Missive - Send a one-way telepathic message to subject.
Sense Link - You sense what the subject senses (single sense).
Animal Affinity - Gain +4 enhancement to one ability.
Control Sound - Create very specific sounds.
Darkvision, Psionic - See 60 ft. in total darkness.
Detect Hostile Intent - You can detect hostile creatures within 30 ft. of you.
Psionic Scent - Gain the scent ability (like a dog).
Tongues, Psionic - You can communicate with intelligent creatures.
Danger Sense - Gain +4 bonus against traps.
Darkvision, Psionic - See 60 ft. in total darkness.
Escape Detection - You become difficult to detect with clairsentience
powers.
Touchsight - Your telekinetic field tells you where everything is.
Aura Sight - Reveals creatures, objects, powers, or spells
Detect Remote Viewing - You know when others spy on you remotely
True Seeing, Psionic - See all things as they really are.
Mind Blank, Personal - You are immune to scrying and mental effects.
Remote View Trap - Deal 8d6 points electricity damage to those who seek to
view you at a distance.
Mind Blank, Personal - You are immune to scrying and mental effects.
Sunday, March 18, 2012
Back to Arabia
Been reconsidering Nationality Templates as in the Conan RPG.
Persian
Arab
Berber
Frankish
Greek
I like the use of Careers in Barbarians of Lemuria, similarly we used Skill Blocks in Qwik-Six, but Careers is broader in context.
Picking through the Perks in Jags
http://www.jagsrpg.org/
And have been looting a massive Microlite 20 freebie for ideas and psionics skills for the Sufi and Dervish careers.
http://blog.retroroleplaying.com/2012/02/microlite20-rpg-collection-2012-edition.html
Persian
Arab
Berber
Frankish
Greek
I like the use of Careers in Barbarians of Lemuria, similarly we used Skill Blocks in Qwik-Six, but Careers is broader in context.
Picking through the Perks in Jags
http://www.jagsrpg.org/
And have been looting a massive Microlite 20 freebie for ideas and psionics skills for the Sufi and Dervish careers.
http://blog.retroroleplaying.com/2012/02/microlite20-rpg-collection-2012-edition.html
Thursday, February 23, 2012
From Dragon's Foot
Opening remarks and mission statement.
The Nights are, in tone an temperament, more supernatural pulp than high fantasy. I don't want to run an Arabian Nights game; I want to adventure in the Arabian Nights universe - more the Golden Voyage of Sinbad than The Thief of Bagdad.
Back on topic.
For Mini Six there should be two levels of Perks in Magic Knowledge.
First level is "has some knowledge of". Usually the daughter of a cobbler or butcher "has some knowledge of" enchantments and can recognize a man who has been turned into a monkey and may know how to break the enchantment. Maybe even make reasonably useful charms.
The second level is "higher education". The can make explosives, acids, golems; can summon and bind jinn and demons; and make really useful charms.
You shouldn't have to buy separate Perks for Summoning, Alchemy, and Kabalism; but the skill for each has to be bought separately.
The Nights are, in tone an temperament, more supernatural pulp than high fantasy. I don't want to run an Arabian Nights game; I want to adventure in the Arabian Nights universe - more the Golden Voyage of Sinbad than The Thief of Bagdad.
Back on topic.
For Mini Six there should be two levels of Perks in Magic Knowledge.
First level is "has some knowledge of". Usually the daughter of a cobbler or butcher "has some knowledge of" enchantments and can recognize a man who has been turned into a monkey and may know how to break the enchantment. Maybe even make reasonably useful charms.
The second level is "higher education". The can make explosives, acids, golems; can summon and bind jinn and demons; and make really useful charms.
You shouldn't have to buy separate Perks for Summoning, Alchemy, and Kabalism; but the skill for each has to be bought separately.
Looting D20 Microlite, again.
Thursday, February 9, 2012
Getting a handle on Scribblar.
I'm getting a handle on Scribblar.
http://www.scribblar.com/
Great for pbp games.
Maps can be saved, and switched between Scribblar and Windows Paint. The trick is to layer the maps, the immovable stuff can be set as background on the whiteboard. One hitch has me puzzled. The whiteboard will expand to meet the needs of an active drawing, but working on a map with Paint, then uploading it, if the map is big, Scribblar will only set part of it as background. So far it is the whiteboard with the least hassles.
http://www.scribblar.com/
Great for pbp games.
Maps can be saved, and switched between Scribblar and Windows Paint. The trick is to layer the maps, the immovable stuff can be set as background on the whiteboard. One hitch has me puzzled. The whiteboard will expand to meet the needs of an active drawing, but working on a map with Paint, then uploading it, if the map is big, Scribblar will only set part of it as background. So far it is the whiteboard with the least hassles.
Design Notes for Highway from Hell.
I didn't write an adventure, I have a central idea and have created, so far, five One Page Adventures, more or less connected.
While working on an unrelated zombie apocalypse game with a friend, we came across some footage of the Hurricane Rita evacuation traffic jam, possibly the worst traffic jam in American history.
My first though was :"Wow what a place to get jumped by a zombie horde."
Perfect. A cramped metal maze to kill zombies, loot cars, and set fires.
While working on an unrelated zombie apocalypse game with a friend, we came across some footage of the Hurricane Rita evacuation traffic jam, possibly the worst traffic jam in American history.
My first though was :"Wow what a place to get jumped by a zombie horde."
Perfect. A cramped metal maze to kill zombies, loot cars, and set fires.
Wednesday, January 11, 2012
I don't like to blog about current games, but when the game is over why bother to post anything?
The Mini Six / SKETCH Zombie Apocalypse game is winding down, three of us are in it and Eric's D20 Resident Evil game and when the SKETCH game took a R/E turn we decided to finish the current mission then have Ric join the D20 game.
I'm still hoping to to something with Mini Six; I've found a lot of nostalgia, but not much love, for D6. The collapse is my own fault, I make a stupid rule - "a character can take combat at 6 only if they are active military or SWAT. I was hoping for a more Joe Average game - but everyone was suddenly part of a well trained SWAT team.
Co-Op games can be a real pain in the ass.
The Mini Six / SKETCH Zombie Apocalypse game is winding down, three of us are in it and Eric's D20 Resident Evil game and when the SKETCH game took a R/E turn we decided to finish the current mission then have Ric join the D20 game.
I'm still hoping to to something with Mini Six; I've found a lot of nostalgia, but not much love, for D6. The collapse is my own fault, I make a stupid rule - "a character can take combat at 6 only if they are active military or SWAT. I was hoping for a more Joe Average game - but everyone was suddenly part of a well trained SWAT team.
Co-Op games can be a real pain in the ass.
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