Sunday, November 21, 2010

From Dragon's Foot

jeffG wrote:
I ran an Arabic setting several years ago. I did a number of Google searches on Arabic monsters, Arabic myths and Arabic magic. I came up with several dozen monsters and an equal number of magic items.



Yeah, the basic everyday magic is usually handled through amulets and talismans, basic kabbalist stuff. For game purposes we arbitrarily divided the post-grad magic into Summoning, Kabbalism, and Alchemy. In the Nights sorcerers were polymaths, that lead to an over-complicated magic system in the first incarnation.

http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=44929

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