Saturday, October 12, 2013

SKETCH Highway from Hell update

Big mistake changing to the Classic Six attributes. One of the players is revering to his D&D roots, talking in terms of strength bonuses. Should have just used Mini Six for that change.

Might change to the less whimsical skill sets in SKETCH Horror.

Closed the bridge and set it alight. At the pre-game buffet we were still debating whether gas fire would do enough physical damage to zombies in the time allotted to do any good. We lack the resources, or time, to produce enough homemade napalm.

I am keeping track of resources, ammo, water, food, more in this setting than others.

We started into the woods, dusk is falling. Mike had the foresight to to bring the makings for torches. We found an emergency floodlight. Everyone is eager to push on to Blufton. The GPS battery is about to die. With it goes the map and compass. I think I'll change the Occult skill to a choice of an Arcane Knowledge subset - Eagle Scout, Garage Chemist, Weekend Outdoors Man.......

The scrounging rules shift to stumbling across bodies or the zombie carrying something from its past.

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