Sunday, January 11, 2009

Reconsidering Mesmerism


We dropped mesmerism from Risus of Arabia because it was always abused by players in the second incarnation, lifting much from the D&D Illusionist class. Mind control does not fit in the Arabia, free will is necessary for sin and redemption; however, there are jinns who can trixies the faithful from the path.

I'm thinking of re-instating mesmerism as a cliche or a skill. Need to have a some guidelines worked out to steer it way from the D&D Illusionist class.

Mesmerism. (usually a one throw contest)

Using a mesmeric whammy to hurt a sentient monster or NPC is a one throw combat. Illusions don’t cause physical damage – save for insanity (Bart Simpson: “Cool, I broke his brain.”) or death (the horse in the dean’s office in “Animal House”). Intent must be stated before hand and the combat won by a spread or the use the ‘wild dice’ from the WEG D6 rules. Non-sentient monsters are enthralled not mesmerized. Mass mesmerism is either at a higher TN (usually +1 per target) or simple enthrall at the normal TN.

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