Tuesday, March 17, 2009

Single Use Gear

Single use alchemy gear adds one die for one throw of any roll. At the GM's discretion the single use gear can be +1, +2, +3, each bonus empties a gear slot.


Bonuses can be in pips (as in WEG D6) or regular Risus bonus dice,
again at the GM's discretion.


No comments:

Post a Comment