Saturday, March 14, 2009

Talismans, Charms, and Amulets

These two articles by Steffan O'Sullivan (the creator of FUDGE) form the basis of Risus of Arabia charms and such. Charms and such also follow the guidelines set out in Risus Magic.

Charms and such can supply a skill independent of, but powered by, a cliche; or enhance a skill, or aspect, in a cliche, but never the whole cliche. The Tale of Bulukiya references a herbalism and pharmacopoeia familiar to D&D.



http://www.sjgames.com/gurps/Roleplayer/Roleplayer15/Talismans.html

http://www.sjgames.com/gurps/Roleplayer/Roleplayer13/Elixirs.html

No comments:

Post a Comment