Sunday, July 1, 2012

SKETCH / Labyrinth Lord Magic

Been thinking about magic, D6 we used an 'open book' system, fist level spells had a 'Difficult' base level. Difficulty levels moved up and down depending on several factors, Snap Shot or Repeat Performance would move the difficulty up; Extra Casting Time or Purely Defensive would move it down.

Maybe a point buy system for a spell by spell list.

I may go with a variation of the Dungeon Squad! Spell List

(yes, only six; but they get the job done)

DAZZLE causes one man-sized enemy to hesitate for every 2 points rolled. Bigger creatures require 4 points; smaller ones, 1! Victims cannot take any action for a turn when they are dazzled. Can be cast once per battle.

FIREBALL does triple its die in damage but can only be used once per adventure! Roll the Fireball's die, then multiply the result by three. Anyone near the target takes the straight, pre-multiplication Fireball die in damage as well - a powerful spell!

HEALING restores its die in hit points to the person the wizard chooses. This spell can be cast once per battle, and can only assist one person.

LIGHTNING does its die in damage divided as the wizard chooses among targets. Can be cast every turn.

LUCK allows you to add your die to another person's roll, before they make it! Or reduce an opponents roll by the same amount, before they make it. Can be cast every turn.

MAGIC SHIELD protects a single person the wizard chooses (including the wizard if she desires) from its die in damage, which is chipped away until it is gone. Can be cast once per battle

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