Sunday, July 1, 2012

SKETCH / Labyrinth Lord

Started a SKETCH dungeon crawl at The Playground.

First thing, the six attributes are skills sets as well. You choose '1' through '6' for each attribute. Higher is better, the mechanic is to roll one D6, success if the roll is equal to or lower than.

Bear in mind

=<6
6 - 100%
5 - 83%
4 - 66%
3 - 50%
2 - 33%
1 - 17%


Demi-human restrictions:

Dwarves - Dex maxes out at 4

Elves - Con maxes out at 4

Haflings - Str maxes out at 4

Note: all rules are subject to well reasoned haggling.

Thorin (my traditional dwarf door kicker)

Strength (in SKETCH is HPs) 5

Str - 6

Melee combat, kicking in doors, lifting and throwing heavy things, ...

Con - 5

Save vs damage, save vs poison, ....

Int - 4

Perception, reasoning, remembering obscure facts, ...

Dex - 3

Ranged combat, getting out of the way, throwing not so heavy things....

Wis - 2

Guessing, calling on higher powers, ....

Chr - 1

Meeting and greeting people, knowing your way around a city or town...

Reasonable gear is assumed. I'm still debating a point buy for bonus gear.

Dwarves speak goblin, gnome, and kobold.

Stone Sense replaces infravision, but dwarves can still "detect traps, false walls, hidden construction, or notice if passages are sloped."

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